﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Trap : MonoBehaviour
{
    public enum TrapType { 
        Death = 1, 
        Portal = 2, 
        Door = 3 , 
        PortalOut = 4,
        ForceField = 5
    };
    
    [HideInInspector]
    public TrapType type;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
